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- ________________________________________
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- | Battle Ground |
- | ver. 1.10 |
- | |
- | User's Manual |
- | |
- | |
- |______________________________________|
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- Copyright (C) 1986 MVP SOFTWARE
-
- 1035 Dallas SE
- Grand Rapids, MI 49507
- (616) 245-8376
-
-
-
-
-
-
-
-
-
- MVP Software is a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to
- resolve a shareware-related problem with an ASP member by
- contacting the member directly, ASP may be able to help.
- The ASP Ombudsman can help you resolve a dispute or problem
- with an ASP member, but does not provide technical support
- for members' products. Please write to the ASP Ombudsman at
- 545 Grover Road, Muskegon, MI 49442-9427 or send a Compuserve
- message via CompuServe Mail to ASP Ombudsman 70007,3536.
-
-
-
-
-
-
-
-
-
- DISCLAIMER
-
-
- MVP SOFTWARE makes no warranties with respect to its pro-
- grams, with the exception that the customer shall be entitled
- to one (1) updated or modified version of the purchased soft-
- ware package for a fee of 50% of the price of the updated
- version and upon return of all copies of the original pur-
- chased program.
-
- The foregoing warranty is in lieu of all other warranties,
- expressed or implied, including, but not limited to, the im-
- plied warranties of fitness for a particular purpose and mer-
- chantability. In no event will MVP SOFTWARE be liable for
- consequential damages even if MVP SOFTWARE has been advised
- of such damages.
-
- If any of the provisions, or portions thereof, of this Dis-
- claimer are invalid under any applicable statute or rule of
- law, they are to that extent deemed to be omitted.
-
-
- SPECIAL SHAREWARE NOTICE
-
- This version of Battle Ground is distributed under the
- shareware or "user supported" concept. It is a full
- working version of the program. However, MVP Software
- receives no royalties from the distribution of this software
- and cannot support users who do not register their copies.
- If you enjoy this program, please register with MVP Software.
- If after a brief evaluation period you choose not to register,
- please pass along your copy to a friend who might enjoy the
- game. To register your copy of the program with MVP Software,
- please send the registration price of $15.00. If you register,
- you will receive the following:
-
- (1) The latest version of Battle Ground. The program comes
- with a printed documentation manual.
-
- (2) Full telephone support and bug fixes for at least one year.
-
- (3) The right to purchase new versions of the program, should
- they become available, for 50% off list price.
-
- (4) The knowledge that you have supported the development of
- inexpensive game software. The authors of Battle Ground
- are programmers who have devoted many hours to the devel-
- opment of the product. They receive royalties from the
- sale of the program. Your registration fee helps to sup-
- port them in their work.
-
- (5) As a special incentive, if you register you will receive
- a free game software package. This package, called "The
- Front Nine," contains nine graphics arcade and strategy
- games guaranteed to keep you coming back for more. It is
- available only to registered owners of Battle Ground.
-
- To register your copy of the program, send $15.00 (purchase
- price) to:
-
-
- MVP Software
- 1035 Dallas SE
- Grand Rapids, MI 49507
-
-
- Or order by phone with MasterCard or Visa:
-
-
- 1-800-968-9684 (24 hours; orders only please)
- (616) 245-8376 for information
-
- Please specify which version of the program you want (IBM or
- Sanyo 550/555). There is an order blank at the end of this
- documentation file for your convenience.
-
-
- Battle Ground
-
-
- Battle Ground is a two-player tactical ground combat
- game typical of the mid 20th century. Employing various
- types of soldiers, weapons, and terrains, the object of the
- game is to defeat your opponent by destroying his platoon of
- soldiers. Each weapon available to both sides (United States
- and Germany) has its strengths and weaknesses, as does each
- type of soldier. For example, some weapons have a more lim-
- ited range than others, and soldiers vary in strength and ef-
- fectiveness in combat. In addition to a main weapon, each
- soldier carries hand grenades, which can be thrown only as
- far as the soldier's strength permits. A player may also
- call an air strike at some points in the game, and artillery
- strikes are also permitted.
-
- In the beginning of the game the US platoon occupies a
- portion of the battlefield, while the German platoon occupies
- another portion. The initial placement of the respective
- sides will differ with different terrains. Both players must
- devise and execute a battle plan to be successful.
-
- This manual includes instructions for playing Battle
- Ground. Please read it through completely before executing
- any game.
-
-
- Note: Before going any further, please make a working copy
- of your Battle Ground distribution disk. To do so,
- first put your Battle Ground diskette in drive A,
- which should be the logged drive, and a blank format-
- ted disk in drive B. Type copy *.* b:, followed by
- RETURN. If you have a one drive system, place the
- system disk in the drive. Type DISKCOPY, followed by
- RETURN. Follow the directions on your screen until
- the diskcopy is completed. Now put the distribution
- disk in a safe place, and use only your new working
- disk. Do not place a write protect tab over the notch
- on the side of the disk.
-
-
- Since Battle Ground is not copy protected, it will run
- from a hard drive. However, to save a game you must use the
- A or B drive.
-
-
- LOADING INSTRUCTIONS
-
- Battle Ground is supplied in machine language and runs
- from DOS. To run the program, put your working diskette in
- the logged drive. Enter BG, followed by RETURN. This will
- execute the file BG.EXE, which will automatically execute the
- other program files.
-
-
-
- 4
-
-
- First you will see an introductory screen. Press the
- space bar to continue. Next the various weapons available to
- the two players will be displayed, along with their charac-
- teristics. Press the space bar once again when you are ready
- to proceed. This will bring you to the "selection program."
-
- The "selection program" allows you to select the type of
- battlefield on which to conduct your battle as well as other
- pertinent game information. You will first be asked whether
- you are using an IBM PCjr. If you are, or if you are using
- any other computer that does not have a numeric keypad, an-
- swer Y. Otherwise answer N. This is important for all
- phases of the game.
-
- Next you will be asked if you wish to resume an old cam-
- paign. If you are continuing a game previously suspended and
- saved, answer Y, and then enter the filename in which the
- game was saved. Otherwise enter N.
-
- Now you must select the type of battlefield on which to
- conduct your campaign. Five types are available, each with
- their own characteristics. For each main type, the program
- will select one of five screens available to it, which means
- there a total of 25 possible playing fields.
-
- Finally you must decide whether you wish the game to be-
- gin with bombing, and the availability of air strikes and ar-
- tillery.
-
- Now you are ready to begin the main game. After the
- game is initialized, you will see a graphic protrayal of the
- battlefield, with the American troops and German troops at
- their initial stations. Troops are represented by small
- squares. Both players take turns moving troops, firing
- weapons and executing strategy. Both sides may do as much as
- they like on any turn. Following is a description of the
- basic rules and how to execute playing procedures.
-
-
-
- BATTLE GROUND RULES AND PROCEDURES
-
-
- 1 Cursor Movement (Cursor Mode)
-
- The Battle Ground cursor is x-shaped, and at the begin-
- ning of each turn is located in the middle of the playing
- field. To move soldiers, fire weapons, or execute any other
- maneuver, it must be moved. But before the cursor can be
- moved the NUM LOCK key must be on. The following are the
- commands available in the cursor mode:
-
-
-
-
- 5
-
-
- Q -- quit turn
- O -- quit and save game
- 1 -- moves cursor down and to the left
- 3 -- moves cursor down and to the right
- 4 -- moves cursor to the left
- 5 -- moves cursor down
- 6 -- moves cursor to the right
- 7 -- moves cursor up and to the left
- 8 -- moves cursor up
- 9 -- moves cursor up and to the right
-
-
- If you are using an IBM PCjr or other computer that does
- not have a numeric keypad, use the following keys for cursor
- movement.
-
-
- V -- moves cursor down and to the left
- N -- moves cursor down and to the right
- G -- moves cursor to the left
- B -- moves cursor down
- H -- moves cursor to the right
- T -- moves cursor up and to the left
- Y -- moves cursor up
- U -- moves cursor up and to the right
-
-
- Cursor movement is accomplished by pressing the numbered
- keys on the numeric keypad (note the arrangement of the
- keys). When in the cursor mode, a line of less than symbols
- (<) will be printed at the upper right of the screen. To
- move the cursor 5 times faster than normal, press the greater
- than key (>) before attempting to move the cursor. To move
- the cursor 10 times faster than normal, press the question
- mark key (?).
-
-
- 2 Registering a Soldier (Command Mode)
-
- To move a soldier, fire his weapon, or accomplish any
- other tasks with a soldier, the cursor must be located on the
- soldier. Once a player moves the cursor directly onto a sol-
- dier, press RETURN to enter command mode. At this point sev-
- eral new options are available:
-
-
- 1 -- soldier movement (relocation)
- 2 -- fire soldier's main weapon
- 3 -- throw hand grenade
- 4 -- give medical aid (medics only)
- 5 -- hand-to-hand combat
- 6 -- call an air strike (major only)
- 7 -- display status of soldier
- . -- return to cursor mode
-
-
-
- 6
-
-
- 2.1 Soldier Movement
-
- To relocate a soldier, from the command mode enter 1.
- You may move any player once in a round. If you attempt to
- move a soldier again in the same round, an error message will
- be displayed, from which you will be returned to command mode
- by pressing any key. To quit player movement enter a period
- (.). To move a soldier, press the cursor control keys 2, 4,
- 6, or 8, depending on the direction in which you wish to go
- (Y, G, H, B for PCjr). Pressing one of these keys moves a
- dot cursor in the appropriate direction. Once the dot cursor
- is in the location to which you wish to move the soldier,
- press RETURN to relocate the soldier.
-
- Soldier movement is limited. First, a soldier can be
- moved a maximum of five cursor lengths in a round. Second, a
- soldier cannot be moved on or through an obstacle on the
- field.
-
-
- 2.2 Firing Main Weapon
-
- With the cursor on a soldier, press 2 at the command
- mode to fire his main weapon. You may fire a weapon, throw a
- grenade or engage in hand-to-hand combat once a round per
- soldier. Once you have entered the firing mode, a direction
- prompt will appear. The following are the firing commands:
-
-
- 1 -- fire up and to the left
- 2 -- fire up and to the right
- 3 -- fire down and to the left
- 4 -- fire down and to the right
- . -- quit command mode and return to cursor mode
-
-
- After you have chosen the direction in which to fire,
- you will be asked to enter the firing angle. This is a two-
- digit number, so if you wish to shoot at an angle less than
- 10 degrees, you must press 0 and then the number. For ex-
- ample, to fire at 7 degrees, enter 07. To quit without
- firing and return to cursor mode, enter a period or enter a
- two-digit angle greater than 90. Weapons fire includes bul-
- lets from rifles and hand guns and bazooka shells from bazoo-
- kas. A beep indicates that a soldier has been injured or de-
- stroyed by weapons fire.
-
- Note that when a player inputs firing values (direction,
- angle, distance), the numbers do not appear on the screen.
- This prevents your opponent from observing the values and
- using them against you when it's his turn.
-
-
-
-
- 7
-
-
- 2.3 Throwing a Grenade
-
- Press 3 while in command mode to throw a hand grenade.
- But remember that you may use only one weapon per soldier per
- round. Again you must enter the appropriate direction (1, 2,
- 3 or 4); press . to return to cursor mode. As in firing the
- main weapon, you must then enter the angle, using a two-digit
- number. Finally, enter the distance you wish the grenade to
- be thrown in a two-digit number. Distance is limited, how-
- ever, by a soldier's strength. After the grenade explodes,
- fragments will spread and debris may accumulate. Remember
- that grenades can be thrown over objects such as trees and
- shrubs.
-
-
- 2.4 Giving Medical Care
-
- To give medical care to an injured soldier, press 4 at
- the command-mode prompt. Only medics can give aid. To give
- aid, the medic must be moved next to the unconscious soldier
- and remain there until the beginning of the following round.
- Only then can the medic give aid. If the medic has been next
- to the unconsious soldier for an entire round, adminster aid
- by pressing either the 2, 4, 6 or 8 (G, Y, H or B for PCjr)
- to indicate the direction of the injured soldier from the
- medic. Although medical aid is not always successful, and
- although soldiers may recover on their own, the odds of re-
- covery are much greater with a medic.
-
-
- 2.5 Hand-to-hand Combat
-
- Hand-to-hand combat is useful near the end of the game
- when soldiers have run out of ammunition. To engage this
- function, at the command mode press 5. An enemy must be next
- to the attacking soldier. To attack, press either a 2, 4, 6
- or 8 (G, Y, H or B for PCjr) to indicate the direction in
- which to attack. If no enemy soldier is located in the di-
- rection indicated by the key you strike, an error message
- will be generated. If the attack is successful, a beep will
- sound. The enemy will be injured, but only rarely does hand-
- to-hand combat prove fatal.
-
-
- 2.6 Calling an Air Strike
-
- Each side has one major, and he is the only soldier ca-
- pable of calling an air strike. Locate the major, and press
- 6 at the command mode to call the strike. Due to weather
- factors, or lack of planes, a strike will not always be per-
- mitted. If you may carry out the strike, you will have a
- choice of three weapons to employ. These are the following:
-
-
-
-
- 8
-
-
- 1 -- 200 lb. bombs
- 2 -- block buster bomb
- 3 -- machine gun fire
-
-
- Press the number corresponding to the type of air strike
- you want. Next, you must specify the location of the strike.
- Enter a letter (A-E) to indicate the appropriate X sector and
- a number (1-5) for the Y sector. The air strike will occur
- between rounds from 2 to 6 rounds after it has been called.
- After all, WWII planes cannot achieve the speeds of contem-
- porary jet aircraft.
-
-
- 2.6 Soldier Status
-
- To see a soldier's life status, weapons and other fea-
- tures, from the command mode press 7. S, L and M represent
- strength, life points and medical status respectively. U
- stands for unconscious and C for conscious. Sgt. is an ab-
- breviation for Sergeant, G represents the number of grenades
- remaining and A indicates the amount of ammo left. Press any
- key to return to command mode.
-
-
- 2.7 Saving a Game
-
- If you wish to quit a game and save it to a disk file,
- from the command mode enter O. You will be asked to specify
- a filename. Do not enter the name of a file already on the
- disk, as the file will be overwritten. If you wish to resume
- the game without quitting, simply press RETURN. To exit the
- game without saving it, press ESC.
-
- It will take a little while to save a game. When it is
- saved, you will be returned to the main menu. The file in
- which the information is stored will occupy over 40K of disk
- space. Consequently there is enough room on the distribution
- diskette to save several games. However, you may wish to
- keep a separate Battle Ground data disk on which you save
- games. To do so, run Battle Ground from the A drive, and
- keep your data disk in the B drive. When you specify your
- filename, type B:<filename>, where <filename> is the name of
- the file you wish to use.
-
-
-
-
- 9
-
-
- SOLDIER/WEAPON INFORMATION
-
-
- 10 Privates with .30 M-1 (US) or 8mm Musler (German) Ammuni-
- tion=10; shots per round=1; unlimited range; excellent ac-
- curacy.
-
-
- 4 Privates with .45 Thompson (US) or 9mm MP-40 (German) Am-
- munition=50; shots per round=5; unlimited range; fair ac-
- curacy.
-
-
- 2 Privates with .30 Bar (US) or 7.62mm MG-88 (German) Ammu-
- nition=100; shots per round=10; unlimited range; extremely
- poor accuracy.
-
-
- 2 Medics with .45 Colt (US) or 9mm Luger (German) Ammuni-
- tion=8; shots per round=1; limited range of 125; poor ac-
- curacy.
-
-
- 1 Major with .45 Colt (US) or 9mm Luger (German) Ammuni-
- tion=8; shots per round=1; limited range of 125; poor ac-
- curacy.
-
-
- 1 Sergeant with Bazooka (both sides) Ammunition=5; shots per
- round=1; unlimited range; poor accuracy.
-
-
- -------------------------------------------------------------------------------
-
-
- Order Form
-
- Please send me the latest version of Battle Ground, along with
- my nine FREE graphics games. Enclosed is $15.00.
-
-
- Name __________________________________________
-
- Address _______________________________________
-
- City ___________________________ State ____ Zip __________
-
- Computer make and model ____________________________________
-
- Disk size (circle one) 5-1/4" 3-1/2"
-
- For credit card orders only:
-
- MC/Visa number _________________________________
-
- Expiration date ____________________
-